Join us for PASTA as you hear about the latest trends in virtual reality!
This seminar will examine some of the issues consumer VR has faced moving from rough prototypes a few years ago, to a volume product today. Building on a base of PC gaming engines and cell phone parts sounded easy, but VR is actually much harder to do well than regular gaming. Issues such as cost, comfort, content availability and mass-produced parts all interact with immersion and storytelling. Behind the tech are important human factors ranging from discomfort to audio clues.
ED CALLWAY, M.ENG
Entertainment Architect, AMD
Ed Callway is a former medical ultrasound developer who has spent nearly 30 years bringing immersive audio and video into PCs; which previously displayed green text and beeped.
Need more information? Please contact firstname.lastname@example.org
This event is undertaken thanks in part to funding from the Canada First Research Excellence Fund.